

There is also an in-game currency which will allow you to purchase abilities and skills and upgrade them. Most skills like these will use up energy, which can be replenished from defeating enemies, pickups around the map and at alters which fully restores health as well. Alongside these, you will be able to learn a number of mandatory ones, such as shooting a ball of flame as well as the use of a bow and arrow. You learn a few attacks that don’t drain energy, such as a sword and hammer of light. One word to describe the new combat is ‘versatile.’ Ori has a large selection of different skills and powers to use in combat, making it much more in-line with his movement. It has been completely overhauled in the sequel. While not necessarily bad, it was often limited with very little challenge. If there was one aspect that needed much improvement in the sequel, it was the combat. It’s this meticulous design which gives the world so much character and depth. Well-placed blocks, walls and enemies are scattered around, begging to be used to your advantage to access many hard-to-reach areas. One area will see you having to shoot out of water and bounce off bubbles, another will require following fireflies through darkness, while a desert section forces you to manoeuvre through ground. Each area has its own unique feel and style, requiring different methods to successfully get through. These varied traversal skills would be wasted if the level design was lacking, However, Will of the Wisps continues the first game’s excellent and smart design to great effect. However, what’s great about these sections, is that they will always heavily make use of an ability you recently picked up, testing the player as well as giving them experience to master the mechanics. Your efficiency with the controls is put to the challenge in various escape sequences, where one wrong move can cost you, making you start from the beginning of the chase. Controlling Ori always makes you feel skilled, as the versatility gives you confidence in his movements, allowing you to pull off dangerous and tough platforming sections, while making them look easy. All of these abilities allow you to reach areas you previously couldn’t, accessing new parts of the map and picking up collectibles. You’ll quickly be able to double jump (later triple jump), glide through the air, propel yourself off of enemies, projectiles and certain environmental objects, blast forward in a certain direction, as well as move through certain ground and launch from their surfaces, even water. As you progress through the game, new abilities for traversal open up to you. His agile nature provides the player with a sense of freedom in movement like few other games. Controlling him feels much more engaging and fluid this time around. While the overall narrative plays out quite similar to the first game, the various individuals you meet along the way, as well as their much-expanded role, leads the story in a stronger path than before.Īt the core of the experience is Ori himself. You must set off to reunite with the lost owl and eventually travel across the hostile, but breathtaking land, recovering the scattered wisps in order to restore the light of Niwen’s Spirit Willow tree. Soon, Ori and Ku soar through the skies, but an oncoming storm rages and separates them to the nearby land of Niwen. This brief, yet heartwarming opening scene helps set the characters and their relationships up in an efficient and charming way. After they affix one of Kuro’s feathers to her wing, she slowly regains this ability. Ori, alongside Naru and Gumo work together in raising the baby owl, who has a damaged wing and is unable to fly. Taking place after the events of Blind Forest, the owl Ku hatches from the last of Kuro’s eggs. It boasts stunning visuals, smart level design, more challenging and versatile combat, as well as a beautiful narrative and soundtrack.


Finally releasing almost 3 years later, the game has not only kept what made the first so unique, but it has also improved upon many aspects. It became one of my favourite games of the last decade, so when its sequel, Ori and the Will of the Wisps, was announced back in E3 2017, I couldn’t be more excited for what it could offer. When Ori and the Blind Forest released back in 2015, it became an instant classic, due to its charming story, challenging platforming and beautiful audio-visual design.
ORI AND THE WILL OF THE WISPS SHOVEL PC
Developed by Moon Studios – Published by Xbox Game Studios – Released 11 March 2020Īvailable on Xbox One and PC – Reviewed on Xbox One X
